Two worlds ii 3d3/11/2023 ![]() All around the world of Antaloor you will find many different plants which you can collect and make things from, like mana potions and healing potions. The other part of the crafting system is herbalism. If you start disenchanting a magical weapon, for example a staff, you will also get stones from that school of magic, so disenchanting a staff of fire will get you a fire stone and some wood. So a sword would give you wood, iron and steel, this in turn will let you upgrade the weapon you have giving it more damage. When you’re dispatching enemies you get to loot their bodies, as in most RPGs, but then you break down the sword that you have picked up into its core components. The crafting system is a very simple but great addition to the game it gives you another level of game play which I found a welcomed feature and is very simple to get used to. It’s a great option and it can really mix things up when you’re in combat. You have full sets of armour for each class too, so for the magic class you can have robes and the like, and then when you change to your melee class your whole armour set will change along with your weapons to what you have selected for that class. Something I did like however was having 3 different styles of play: melee, ranged and magical. So what’s the problem I hear you ask? If said target has a friend they also start charging toward you! However, when you shoot at one, the other runs toward you and your weapon automatically targets the closer enemy, which can prove a little frustrating. I found myself using the bow a lot more than I really wanted to, which was OK, but what I found annoying was when using the bow from a distance at a target they would start running towards you. The combat system has been updated a lot since the first one but I still found it clunky at times. ![]() Magic won’t always cut the mustard though, and you’ll need to get physical from time to time. It’s a bit like the way you create your own weapons in Fallout, and something that really interested me as a player, and again added another level of character development. The idea behind the spell system, which is called Dynamic Enchantment, Magic, Occultism & Necromancy System (DEMONS for short) basically works like a card game where you have a selection of cards which do certain things and you need at least one of each for the creation of your spell. The spell system can, at first, be very difficult to get your head around, but after playing with for a while I began to understand how to make my own spells. While completing your quest magic plays a large part in the success or failure of what you’re out to achieve. ![]() Once you have spent an hour or so getting the character just how you want it, you are ready to step into the world of Antaloor. The normal stuff is there like hair colour and hair style but there are more intricate things like changing the width of the top of the nose. After a few delays in getting the game released, it was interesting to see whether or not the extra time had been worthwhile.Īs you start the game you get the chance to adjust the look of your character, and let me tell you, you have a lot of options. Along with the new areas a streamlined combat and magic system have been introduced, but more importantly it offers a multi-player mode which brings more to the game, and with up to 8 new multi-player modes will keep a fair few adventurers happy. Two Worlds 2 is the new RPG game from Reality Pump and is the second instalment of the Two Worlds saga which brings you new places to explore in the war torn world of Antaloor.
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